The use of game-based learning to create behavior change

With the rise of digital and online learning, how can businesses use gamification to make learning more fun, and to develop comptence and change behviours? Is gamified online learning only something for the ”younger generation” entering the workplace, or how can we make this educational approach work for everyone? What does research show about this way of learning and what are some important things to consider before integrating elements of gamification into your development programmes? What is hindering the movement of gamification to continue going forward?

These are some of the questions that will be discussed in this episode of TalentMiles Talks, about the future of gamification in digital learning, with Anna Ockborn, Ouss Labib, Patrick Furu and Thomas Spjuth Eriksson

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